Friday, 21 May 2010

ADL workshop first day - rough notes

This ADL workshop focuses on the challenges that mLearning has to tackle in order to improve both the educational and technical issues. The notes taken are mine and rough, so mistakes are more than probable.

Judy Brown: Assessment of Military mLearning trends
Wonderful and intelligent woman who knows how to get people thinking.
always plan for success (people want more, so make sure you will be able to provide more)
20 to 30% higher outcomes from students that used mobile to the ones that do not use them (reference will be given by Judy Brown, Merrill Lynch project) I would think it is related to rechewing informatoin when wanted and needed.
the main thing will not be courses, but it will be memory, re-access, real time feedback or update, intentional learning, the device should know who you are to give you the correct feedback, enhancement to learning, in the first level go with innovators and early adopters but also add nay sayers to keep a critical mind ...
mLearning should be fitted in your eLearning environment.
sensitive informatoin requires data and device encryption.

Robert Sottilare: U.S. Army mobile initiatives overview
Man with military walk (rather alfa) with active, creative learning brain it seems.
Why does not mLearning start on the level YOU as a learner are situated. Boredom, stress... can define your learning capacity.
mLearning should tailor the content and the tempo to me, the learner.
showed Aid Haiti relief: with mapping data both information and meta data (street view, building, what type of building)
speech recognition for communication out in the field, linking it to a mobile translator and enable synonimes (now based on set scripts).
check out ed manzatti and neal finkelstein
human - device interaction
longterm performance analysis is needed to get results on what works, performance, retention...hitting the 'sweat spot'
from handcraft solutions to semantic generic solutions
a lot of research needed to come to the 'optimal set'

inge thoughts
Three complimentary fields that need to be researched
machine learning
cognitive analysis of learner + physiological data of the learner
human analysis of the surrounding people (sensors, analysis + cultural aware filters - different cultures, different facial features and expressions) for reaction from the one using the machine

Asi Degani: European Union (EU) mLearning programs
What is the definition of learning? after the learning is done you (learner) behaves differently.
Using the phone to engage in learning, to create learning bits.
giunti labs look at the research
scorm standards makes content packages consistent, but also interchangeable
iphone is only 3rd mobile device producer, after blackberry and android. Nokia sold more cellphones than Apple in 2010, so
linking content packages to different learning areas
outcomes from questionnaires 97,7 % wanted to continue with learning, 76% found mLearning enhanced their learning, 94% wanted more. Content: generic comments: very good, eyes tired by the end (maybe age), building confidence...,
Attention span is said to be lower, but in my mind it could also be that humans always had a shorter attention span.
great pusher in learning is need
social learning: at the moment memory becomes external, it can be analyzed and it can become part of the organization (so easy to get all data if a person falls away)
inside buildings: location identification by triangulation the wifi station: enables feedback in buildings (see nokia: visual search also, Inge: cfr google goggles)

Geoff from Tribal group (Cambridge)
Interested both in innovation, and in generic useful mobile solutions
augmented learning, augmented thinking

Andy Black/Christine Lewis of Becta: what's the business benefit
it is all about skills training
social inclusion
equality of access
business productivity
learning and skills
home access programme: creates family learning units by using computers in an impoverished region. The package can be bought in the high street, so accessible to all (not sure of price).
independent review of adult ICT skills
70% informal learning, 20% small learning, 10% formal learning, so why such huge budgets for formal learning?
dare to innovate, use social media
measure the savings - return on investment
use learners personal mobile technology

Jill Attewell: MoleNET the UK program that reached 20000 mobile learners
Engaging reluctant learners (NEETs)
easier to take technology enhanced learning outside for reluctant learnrs to try
learning more interesting, enjoyable, engaging, tailored to different learning preferences, more relevant/moders
recognition teenage and young audult learners and
improved not worse behaviour from the students
economic recovery and regeneration
adult workers current and forecast economic climate (also check out MoLeTV and the pdf publications)

(Geoff knows about a medical mLearning solution in which 5 uni's were working alone at first and in the second year of the project they looked at possible combinations of what they researched to get skills evidence tools with medical students.

Geoff Stead and Geoff Martin: mobile Learning Shareable Content Object Reference Model (m-SCORM) limitations and challenges
micro-courses / content
refugees or foreign learners for improving language skills: go through them, listen to them, ... at that moment usable mobile application.
Bloom: for transport workers, taxi-drivers, truckers... different languages and learning skills.
literacy skills in South Africa: authoring so the learners are teaching each other (so: consuming and producing).
mLearning needs a broad range of solutions.
learning by doing

mLearning beyond content mobile oxford: accessible to all: lots of information about oxford, making the services of the institute available to the people to help them with their learning (bus tables, access to the library...) Abilene Christian University. Every undergraduate receives an iPhone/iPod touch. Provides acess to university's custom-built online infrastructure
Normanby Primary School: digital technology integrated into teaching. Emphasis on digital learning.
Layar: location aware information stream. You can put up a trail for your students yourself and for free.
Mobile and immersive learning for literacy in emerging economies, the Putting games on mobile phones, games that kids recognize (copies of the local playground games) and using that familiarity to teach the children their language.

Emily Medina: SPAWAR demonstration
young applied scientist, it is like Johnny Mnemonic
eGloves Nice gloves with accelerometers so people or workers that need to work with protective attire, can access communication devices.
the haptic glove: = gestural twitter, this one also has vibration sensors.
gloves for communication
This could go further than gloves, using it on different parts of the body.

José Cartas Orozco: bi-lingual mobile learning methods: a use case
user usuarioadl
pass adl123456
check out the scorm with ilias and moodle medical application