Showing posts with label learner interaction. Show all posts
Showing posts with label learner interaction. Show all posts

Wednesday, 15 February 2017

How do Instructional Designers support and add to teacher knowledge

As online learning becomes more known, the quality of the delivered online materials become more essential, as learners can (partly) decide which courses they will follow based on the quality of the course material. One of the challenges is to give teachers and trainers an idea of how instructional designers can help (IDs are schooled in online learning options) and what instructional designers can bring to the interdisciplinary learning/teaching team (a broader online and blended learning knowledge, specifically aimed at online or blended interactions, this relies on specific theoretical frameworks that facilitate practical implementations). So, being asked by EIT InnoEnergy to provide an overview of why Instructional Designers are an important Human Resource profile to ensure high quality online or digital learning material, I put together this brief presentation. The slides are text rich so course partners (SELECT) can have another look after the presentation and an ongoing conversation with local Instructional Designers might be started.

In the meantime I am continuing the inspiring work on the Instructional Design Variation Matrix (a practical guide for Instructional Designers, a bit of an extended job aid).

(picture: deeply thinking teachers from KTH Sweden, Polito Italy, UPC Spain, IST Portugal, Aalto Uni Finland listening to online learning experiences at InnoEnergy SELECT kick-off meeting)



Monday, 3 August 2015

Inkle making multiple interactive narrations simple #storyboard

Since the dawn of eLearning, interactivity was a key concept. With interaction defining an action undertaken by the learner, as well as feedback provided by either humans or/and machines. No learning without going out into the real world, and experience feedback ... which is how we learn from our first days on this beautiful blue planet

Gamification and multiple story lines
But with the onset of new digital options, like gamification (wikipedia, academic definition and history), the need for new types of interaction became apparent... and it was a challenge in most cases. One of the big challenges in gamification is the fact that the learner is in charge of the path they are taking (if you use complex gamification, less true for simple: who is first, got the most points.. type of learning games). As such, you cannot simply add one gaming/learning path, you need to offer a more complex set of options, providing at least the illusion of autonomous actions.
In gamification it feels natural to have multiple stories from which a learner can choose, but of course writing it is much more complex as Heather Jackson explained in a wonderfully short and consize blogpost for the writeonsisters blog: screenplays versus game scripts: 5 differences. The writeonsisters blog turned out to be the find of the day, as it is packed with nice writing tips and resulting knowledge.
Thanks to Robin Rivera's blog on 8 tips for interactive storytelling, I was directed to Inkle, a free cloud software (in beta) which enables multiple stories to be written AND to follow-up easily thanks to the software. A really nice and useful learning software find, which I gladly share.

Inkle (@inklestudios) software to write multiple stories
The Inklewriter is free (might be due to beta version, but still free for now, you only have to pay a small fee when you want to get your writings out of the cloud), and the first steps were taken in 2011 by two Cambridge people. Inkle is an award winning software, and it feels easy to use (always a bonus!). You just provide your email, and a password, and ... you are in. The tutorial they offer is also just an option, and you can choose to either go through the full tutorial, or choose and pick one of the topics (nice to be able to choose). You can also decide to just dive in... and write/learn as you do it.
The software is made to write interactive books or stories, but because of the importance in using narration in eLearning or let's say online learning, this can be useful to set up the narration for an upcoming tutorial where you want a more playful story to be used. And the bonus of this software is that it allows you to keep track of all the stories or paths you have been creating. A nice feature, as keeping an eye on all loose ends can at times proof to be difficult.
Writing with Inkle is easy: you write a paragraph, then add options, and these options are kept together enabling you to write the full story with all loose ends neatly organized until each of there own endings is written... if that makes any sense. A real treat!

My plan of action with Inkle
Exploring a new software for online learning implementation always gets me into a space between dream and reality. For this software I am trying to build a multiple learning path through available open educational resource options... a bit like continued professional development but with multiple iterations as option. Ideally, setting up a generic structure that might - might - be used to combine your own curriculum or bigger learning goal. Just trying out if it works... seems plausible at this point.  

Tuesday, 3 June 2014

Looking forward to @EmotivInsight for self-determined learning


Brainwear that would enable enhanced learning monitoring? Oh, I would love to get my hands on that, so I immediately registered for the Emotiv Insight headset that is said to come out around summertime 2014 (new release date April 2015).

The US based design teams who wanted to work with the Emotiv Insight headset got together during a Designathon in February 2014, which led to 20 projects being selected that could promote an innovative use of the upcoming Emotiv Insight headset. No European event set up as yet it seems. The inventor is Tan Le, an Australian innovator with a growing impact and interest. Tan Le and her team have been working towards the emotiv insight brainwear for years, a first notion of this type of headset was featured in a Ted Talk of 2010, which already featured the Epoc headset that allowed users to move objects in the virtual world. 

So, waiting patiently for any message from the Emotiv team coming my way. In the meantime, let me share why I find this bit of brain gear of interest for research and (online) learning. The basic set up is: a portable EEG that allows the user of the brain-wear to better understand their own brain functions (all be it, brainwaves), which can be connected to focus, state of creativity, suggestions (telekinetics), and such.
The nice hook of the Emotiv Insight headset being developed, is that its predecessor the Emotiv Epoc can now be bought for less money (if you add the promotional code mentioned on Tan Le's Facebook page - Emotiv-FB-14  for a 100$ discount on the Epoc).  

Practically, what does it say it can do: 
"Emotiv Insight is a sleek, 5 channel, wireless headset that records your brainwaves and translates them into meaningful data you can understand. Designed for everyday use, Insight has advanced electronics that are fully optimised to produce clean, robust signals any time, anywhere. We've also developed cutting edge, dry polymer sensors that give you the same great electrical conductivity without the setup or saline"

You just pop the headset on your skull, and you can start monitor your brainwaves, and from their build options to either research your brainwaves, use them to guide objects, or simply look at what specific emotions trigger in your brain. The Emotiv Insight was funded through Kickstarter and reached well over its target funds. And I must agree that I wished I had known about this a couple of months ago, as the research Insight gear set could be bought for 399$ through Kickstarter (really sorry I missed this opportunity!). 

Would love to get my hands on an Emotiv Insight brainset, as it would allow me to test out the research SDK and investigate learning patterns connected to informal learning, procrastination, creation, knowledge resolution... Would need to dig into the SDK, but I can see how this might link in with the Quantified/qualified input I was looking for in a previous post. 

Nice stuff it seems.

Thursday, 8 November 2012

Sharing last nights presentation on #mobile #MOOC and learner interactions

Below you can find the slides I used for the CIDER session that was organized by the Canadian Institute for Distance Education yesterday. If you want to hear the whole story with more information on each slide and the somewhat coherent story behind the slides, you can have a look at this 57 minute recording session. The recorded session starts with an introduction delivered by the wonderful Dan Wilton, and takes off at 7 minutes into the recording.

The slides cover MOOCs and gradually focus towards the research I am currently rolling out to see whether mobile access has an impact on learner interactions in an open, online course.